![]() ![]() That means a lot of my old programs that used to work on Windows 98 don't work anymore. VESA 2.0 patch for Windows NT/2000/XP () Tired of 320x200? With this, you can play in hi-res again :) 11/?/1998: Extreme PaintBrawl (Head Games,Activision)įor a video history of the Build Engine, with excerpts from most of the above mentioned games, check out this video made by CuteFloor:.06/?/1998: NAM/Napalm/WWII GI (TNT Team,GT Interactive).10/?/1996: Fate (Capstone,Intracorp) (cancelled).?/?/1994: Rock'n'Shaolin:Legend of the Seven Paladins 3D (shouldn't have been released).: Redneck Rampage Rides Again (Xatrix,Interplay).?/?/1997: Redneck Deer Huntin' (Xatrix,Interplay).12/?/1996: Powerslave / Exhumed (Lobotomy,Playmates Interactive Ent.).05/?/1996: Witchaven II: Blood Vengeance (Capstone,Intracorp).08/?/1995: William Shatner's TekWar (Capstone,Intracorp).: Shadow Warrior (3DRealms,GT Interactive).: Duke Nukem 3D (3DRealms,GT Interactive).Games I was heavily involved with - aka the "big 3": : Ion Fury (VoidPoint,3DRealms): based on modern port of Build: features from JonoF's port, which were later incorporated into EDuke32.Maybe you've seen me in the credits of these games (original release dates shown): Notable games developed using the Build engine include Witchaven, TekWar, Shadow Warrior, Blood, PowerSlave and Redneck Rampage. ![]() The Build engine, upon which Duke Nukem 3D was constructed, went on to become the most successful engine in terms of number of games released, a record still maintained at the date of this writing (May, 1999), with 12 published games. I found this excellent quote on the Apogee/3DRealms website: You can find more information at Jonathon's site: Polymost is an extension to the Build Engine code, featuring OpenGL support with true look up/down, MD2/MD3 models, and high resolution textures. ![]() On, Jonathon Fowler released the first Build Engine port to use my "POLYMOST" technology. On, Do not hesitate to check out BUILD2! I made this graphic for the intro screen of my Build "test" game. Ken Silverman's Build Engine Page Ken Silverman's Build Engine Page ![]()
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